上面的例子中,因?yàn)?“Pong” 在 “ping” 進(jìn)程開始前已經(jīng)創(chuàng)建完成,所以才能將 “pong” 進(jìn)程的進(jìn)程標(biāo)識(shí)符作為參數(shù)傳遞給進(jìn)程 “ping”。這也就說(shuō),“ping” 進(jìn)程必須通過(guò)某種途徑獲得 “pong” 進(jìn)程的進(jìn)程標(biāo)識(shí)符后才能將消息發(fā)送 “pong” 進(jìn)程。然而,某些情況下,進(jìn)程需要相互獨(dú)立地啟動(dòng),而這些進(jìn)程之間又要求知道彼此的進(jìn)程標(biāo)識(shí)符,前面提到的這種方式就不能滿足要求了。因此,Erlang 提供了為每個(gè)進(jìn)程提供一個(gè)名稱綁定的機(jī)制,這樣進(jìn)程間通信就可以通過(guò)進(jìn)程名來(lái)實(shí)現(xiàn),而不需要知道進(jìn)程的進(jìn)程標(biāo)識(shí)符了。為每個(gè)進(jìn)程注冊(cè)一個(gè)名稱需要用到內(nèi)置函數(shù) register:
register(some_atom, Pid)
接下來(lái),讓我們一起上面的 ping pong 示例程序。這一次,我們?yōu)?“pong” 進(jìn)程賦予了一名進(jìn)程名稱 pong:
-module(tut16).
-export([start/0, ping/1, pong/0]).
ping(0) ->
pong ! finished,
io:format("ping finished~n", []);
ping(N) ->
pong ! {ping, self()},
receive
pong ->
io:format("Ping received pong~n", [])
end,
ping(N - 1).
pong() ->
receive
finished ->
io:format("Pong finished~n", []);
{ping, Ping_PID} ->
io:format("Pong received ping~n", []),
Ping_PID ! pong,
pong()
end.
start() ->
register(pong, spawn(tut16, pong, [])),
spawn(tut16, ping, [3]).
2> c(tut16).
{ok, tut16}
3> tut16:start().
<0.38.0>
Pong received ping
Ping received pong
Pong received ping
Ping received pong
Pong received ping
Ping received pong
ping finished
Pong finished
start/0 函數(shù)如下:
register(pong, spawn(tut16, pong, [])),
創(chuàng)建 “pong” 進(jìn)程的同時(shí)還賦予了它一個(gè)名稱 pong。在 “ping” 進(jìn)程中,通過(guò)如下的形式發(fā)送消息:
pong ! {ping, self()},
ping/2 變成了 ping/1。這是因?yàn)椴辉傩枰獏?shù) Pong_PID 了。
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